|
Author |
Thread Statistics | Show CCP posts - 44 post(s) |
|
CCP Claymore
C C P C C P Alliance
46
|
Posted - 2014.11.04 13:12:14 -
[1] - Quote
Makkuro Tatsu wrote:Copying blueprint originals seems broken in Phoebe 1.0, the amount of "Reports" items required is insanely high. For example, copying a Photon Microprocessor BPO (ME 10 / TE 20) with the settings "Job runs 1, runs per copy 8000" asks for 160.000 (0.16 million) reports ( screenshot). I have checked about a dozen different types of BPOs now, the problem exists with all of them.
This was a defect we fixed for Phoebe. Input materials should be required when increasing the number of 'JOB RUNS' or increasing the number of 'RUNS PER COPY'.
I missed this from the the patch notes and they will be updated accordingly.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
46
|
Posted - 2014.11.04 14:32:10 -
[2] - Quote
Jeremiah Kaiso wrote:Plutonium and Iridium BPCs (Small, Medium and Large) still require Incognito Data Interfaces for Invention.
We are aware of some items still requiring interfaces for invention.
This should be fixed tomorrow.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
46
|
Posted - 2014.11.05 13:29:11 -
[3] - Quote
Hayden Oakenshield wrote:This may have been added but i CBA to trawl through so...
OK..so it says I have no reaction items to manufacture parts yet I have 100k of each?
Also invention jobs are saying I dont have the required datacores even though my hangar has plenty??
Basically any job I try apparently I don't have all I need when I clearly do!
Are you setting the correct input locations for where the materials are?
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
46
|
Posted - 2014.11.05 13:30:24 -
[4] - Quote
Wille Sanara wrote:Hi. An issue: Trying to install manufacturing job for t3 hulls at subsystem assembly array but I cant do that - when clicking Install, it says "Your industry job could not be submitted" and when I hoover over the "Start" button, it says "Job duration has changed". What does it mean and what should I do to install the job? btw The fact that you merged invention and reverse engineering, not reimbursing old t3 hull prints, nor increasing their ME/PE and rendering them worthless in the new system, sucks balls, good sirs.
This should be fixed tomorrow, hopefully we wont see this message again.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
46
|
Posted - 2014.11.05 13:36:08 -
[5] - Quote
Juff Lumsk wrote:After jumping through a Jump Bridge the Jump Fatique timer and the Reactivation timer comes up. When hovering over Jump Fatique timer - a text box comes up. It states the time of reactivation in the bottom of the text, that doesn't match up with the separate Reactivation Icon.
The value at the bottom is what your next Activation timer will be when you jump again.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
46
|
Posted - 2014.11.05 13:48:57 -
[6] - Quote
Jaro Essa wrote:Checked but didn't see this mentioned already, sorry if it has been: Prospect BPCs still require Advanced Small Ship Construction V.
Yep, we are aware of this and it should be fixed tomorrow.
Quality Assurance Analyst
Team Game of Drones
|
|
|
CCP Claymore
C C P C C P Alliance
46
|
Posted - 2014.11.05 14:52:27 -
[7] - Quote
probag Bear wrote:probag Bear wrote:Serious issue I have not yet seen mentioned:
Blueprint behavior in the industry window is back to that of Crius 1.0. That is, blueprints that are in use are not marked as such for several minutes, even if the option to not show blueprints in use is enabled.
Crius 1.0: I invent from a blueprint and it continues to sit in the industry window telling me it's available for use. Crius 1.2: I invent from a blueprint, and after just a few seconds it grays out telling me it's not available for use. Hyperion: I check off a setting. I invent from a blueprint and after just a few seconds it disappears from the interface. Phoebe 1.0: Same behavior as Crius 1.0
This is a major inconvenience and once again makes invention on a large scale more headache-inducing than it was pre-Crius. Reposting for attention like this is rude, yes, but invention is currently near-impossible due to the vast quantities of blueprints that pretend that they're available when they're in fact not. And I would very much like to do some invention.
We are aware of this issue and we are looking into it as a priority.
Quality Assurance Analyst
Team Game of Drones
|
|
|
|
|